It is possible to survive one or two successive hits in Expert Mode (without utilizing damage-negating effects like the Black Belt) by having maximum defense and damage reduction.On the map, the Dungeon Guardian is a normal, red enemy dot.The Dungeon Guardian can drop Hearts and Stars, like all common enemies.However, in a drunk world, it is possible to encounter Dungeon spawns without triggering the spawn of Dungeon Guardians.An existing Dungeon Guardian will override all Dungeon spawns, so the Bound Mechanic and Angry Bones are impossible to come across, even if the player somehow endures the Dungeon Guardian, e.g.The Dungeon Guardian will not spawn unless the player is standing in front of a naturally-spawned Dungeon Wall or Cursed Dungeon Brick Wall and is completely below zero depth.Simply having a large number of Dungeon Bricks near the player will not count as being in the Dungeon. To be considered in the Dungeon, the player must be in front of a Dungeon Wall.Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the Cell Phone, Magic or Ice Mirror, or Recall Potions before taking a hit, but the Dungeon Guardian will still go after the player if they did not teleport far enough to let it despawn. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in Classic Mode.This means that Skeletron must be fought in order to enter the Dungeon. Despite its name, defeating the Dungeon Guardian will not grant access to the Dungeon.Dungeon Guardian is immune to the defense-ignoring effect of the Lightning Aura sentry summons 。.Frostburn is the only viable option available on all said versions. However, the Dungeon Guardian is only immune to Bleeding on Old-gen console and 3DS version, and Stunned is exclusive to 3DS version.The Dungeon Guardian is vulnerable to the Frostburn, Stunned, and Bleeding debuffs.The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. While killing a Dungeon Guardian is possible (and will award the Bone Key pet summon), it requires careful preparation. This means that the Dungeon Guardian will normally take an average of 1.04 damage. Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks.īecause of the Dungeon Guardian's high defense (9999), any player who attacks it, regardless of the weapon or other equipment (with very few exceptions), will deal only 1 damage, or 2 for critical hits. If a player enters the Dungeon in a world where Skeletron has not been defeated and travels below zero depth (the border between surface and underground), one or more Dungeon Guardians quickly fly at the player, dealing 1000 damage each, which will instantly kill most players if they are unprepared. The Dungeon Guardian is an enemy resembling Skeletron's head. For strategies on defeating Dungeon Guardians, see Guide:Dungeon Guardian strategies.
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